![]() ![]() HOWEVER, remember the above note that underwater will appear blue in 15 shades? Remember how colors get lighter the higher they are? What if we took the time and actually anti-aliased each block using the y-dimension? We can use a palette of white, light blue, blue, and cyan, or even just white, blue, and cyan, and then position each block vertically from 0 to 255 (or 5 to 255, since Bedrock would pose a problem, but would almost certainly appear black and very very dark blue in all cases)! Are we going to too much trouble? It would be best done in Photoshop if we are limiting ourselves to any 5-color palette, particularly when getting rid of the artifacts and aliasing issues we see above. It is possible we can make these adjustments in-game, but flying around, mining out a block and replacing it is going to be a huge hassle. What if we did the old Microsoft transparent=magenta trick and just picked completely bizarre, impossible-to-alias colors, then substitute the final colors in at the end? Note the thicker borders on the “?” mark. All we want to define by resizing to 128×128 are edges. Something to consider when I try alternatives: we know colors. Resize GIF to 128×128, using bicubic sharper resampling (I found this setting with previous color pallete to be rather pointless – they all looked about the same).Note the grey artifacts in the white bands and around the edges. Change image mode to Local Selective Indexed Color with forced 5-color table.Convert PNG to transparent GIF – will reduce alpha channel to 1 bit from 8 bits.Square logo and paste in web background.It will be a LOT of work, but the most reliable method I see in creating a logo in Minecraft: ![]() And we have more control over scaling when we use something more graphically robust like Photoshop. Besides, scaling down to 128×128 is going to be 64x less work. However Minecraft will scale this down to 128×128 in the end, which is the end version of what we want anyway. We obviously will have the best resolution in a 1024×1024 area (original image = 770×671). The area which they cover, however, expands by an exponentsquare-base-2 exponent for each zoom level (, with each map pixel corresponding to a majority color in a square area. Differences of any block underwater to a depth of 15 blocks on a map.Īs noted on, Minecraft map objects are always 128×128 pixels in size.Differences of concret at different heights on a map.Differences of carpet, wool, concrete, concrete powder, lapis, diamond, prismarine, and shulker boxes at the same height on a map.Ice (all 3), prismarine, concrete powder, wool, shulker boxes, terracotta, stained glass, or carpet If terraforming is too much of an effort, OTHER colors will work too when a block of that color is used: īlue, white, and grey alternatives to concrete: Terraform above the water with white wool. In this sense, consider using an ocean biome or flatten and fill in the area with water, then terraform. Below the water, details are visible down to 15 blocks as a shade of blue. Dye-wise, we only have white, light blue, blue, cyan and black to work with.Īs such, see the following from the wiki on map generation:Ībove water, the lightness of a pixel depends on its height. Colorĥ-color is very difficult to make work on a flat surface. So I had a brilliant idea after seeing ConCorp‘s logo in Hermitcraft Season 6.
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